Experienced Video Designer



Wellington, New Zealand
Posted on Thursday, June 6, 2024

Who we are

PikPok is Aotearoa New Zealand’s oldest and largest video game developer and publisher. We strive to successfully provide rich game experiences, crafted by talented teams who are curious, take ownership, and collaborate well. We are committed to providing a safe and supportive workplace that enables our teams to make games which will be enjoyed worldwide across mobile, desktop, and console.

About the role

We are seeking a talented Video Designer to work across some of our most successful titles and creative properties. Video Designers work as part of the Video team at PikPok, a highly creative, motion focused group within the Art Division, working on everything from game trailers to UA (advertising) creatives, to community videos, studio showreels and more.

You’ll be acquainted with Adobe Premiere and have excellent skills in After Effects. You have to be able to work across a wide range of styles and be able to jump quickly from one project to another. You need to be fast, flexible, and reliable - able to deliver video creatives for everything from small requests to supporting full product launches, marketing, and advertising campaigns. You will also need to be a confident and enthusiastic communicator, someone who appreciates collaboration and iteration as means to achieve the very best results.

The Experienced Video Designer’s responsibilities include:

Contributing directly to the development and production of any material requiring video design services, including but not limited to:

  • Creating game trailers, app preview and other direct promotional videos in collaboration with our publishing team and under the direct guidance and direction of the Cinematic Director.
  • Creating community video material and miscellaneous creative such as recruitment videos, studio showreels, and so on.
  • Creating game advertising material. Delivering upon briefs set by our user acquisition team, usually involving capturing, manipulating, and editing game footage as well as creating bespoke working material in-engine as required.